Unreal Engine 4 Tutorial: How to package your game for ios and upload to Testflight without using XCode.
You will be able to find content from the official Unreal Engine Wiki at ue4community.wiki/legacy, where we’re working closely with the curators to ensure a complete mirror of the legacy knowledge base remains.
This update forces the use of FMallocAnsi when building for iOS. See the Unreal Engine documentation topic Targets for more information on UnrealBuildTool target files. When you're ready to package your game for shipping, continue to the Unreal packaging step "Creating Packages" to package the game for iOS.
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